- Create crossword puzzle for terms
- Build elements list - address extrinsic and intrinsic motivators
- Figure out how to add my experience using game elements in my class to the uses section
- Develop the User Types section
- Finish adding the "looping" assignment to the rest of the sections where it belongs
- Create the assignments for the frameworks/tools section
- Find more examples of uses in elementary school to the Uses section
- Address loyalty cards in the Uses section
- Create the Tools section of the Gamification Design Framework and Tools module
I wish I could say that I have crossed some of the items off of the list, but that hasn't happened yet. I have been reading, researching and brain storming. I think that the reason that I left many of these things to the end was because I wasn't sure about the best approach for presenting them. Also, it is easy to get caught up and carried away when researching some of the tools that are available. I think that at this point, I am just going to compile what I have for some of these sections, then walk away for a little while. Coming back with a fresh set of eyes will be a good thing. I have been thinking like a teacher as I find and organize the content, and I am quite happy (although a bit overwhelmed) with what I have found. I think that taking a few weeks off, then pretending that I am a student will help me to figure out how to order things, what is missing and what might be too much information. Trying to find a balance between the different uses for gamification and the different interests of the potential student is the goal. If we can pull it off, I think that this will be a great course. I want students of the course to be able to walk away with a lot of good ideas and some potential ways that they can apply what they have learned to what they do.
No comments:
Post a Comment