Thursday, February 11, 2016

Please Disregard Last Week’s Blog – Or “One Step Forward, Two Steps Back”



Progress is an interesting thing. It is something like dancing the fox trot (I called it a cha-cha when I was explaining it to my son who is a dancer and he corrected me) – one step forward then two steps back. Last week when I started reading the book we were considering for our gamification course, I was very excited about it. The book (Gamify Your Classroom) seemed like it would be just what we needed as a framework for our course. While the book started out promising, the further into it I got the less I was able to align with what we were wanting to do. Molly came to the same conclusion in her own reading, so at our weekly meeting last Monday we decided that while the book has some great resources, we shouldn’t use it as a text for the class. Once that was decided, we were back to square one with content, and had to decide where to go from there.

Learning Objectives


One of the things that we decided to do was to formalize the learning objectives for each topic we were going to be covering. I think that we each had ideas of what should be included, but we never formally put them into writing and we felt that would give us a little more direction and structure. I have been working this week on creating learning objectives for the portion of the course that I am developing. This includes the language of games, game elements, uses for gamification, gamification design framework, and tools for gamification.  I have been taking notes on these subjects and have begun to formulate my objectives, but they are not quite ready to be written about in this blog. Hopefully that will be the focus of next week’s post.

General Brainstorming


We did have some fun at our meeting brainstorming things that we can do to make the course feel more like a game. We had the idea of having an NPC (non-playing character) introduce the topic that the student would be learning about in any given village by giving them quests. Upon completion of their quests they could get some kind of clue that would help them to advance to the next area.

Another thing that we talked about was that to be able to create a gamified course, it is important that you understand games and how they work. Reading about games is all well and good, but to really understand games you need to play them. I doubt too many people will complain that we will be assigning games as homework. I am in the process of developing a “game scavenger hunt,” where the students will demonstrate their understanding of game elements by finding them in games that they play. They will document these elements using screen capture or pictures and explain the element and how it was used. This should be a really fun assignment.

We also talked about wanting to create some games for the course, which might require the use of JavaScript. Unfortunately, JavaScript doesn’t work in Canvas so we will need to link to an outside site if we are going to do that.

Also, in keeping with the game theme of allowing the player to choose the path that they follow, there will be 3 tracks in our course. One will look at gamification in the K12 classroom, another will look at gamification in higher ed, and a third will look at gamification in business.
The final project in the course will be the boss battle and will happen as the final quest in the game. This will be the focus of the second half of the semester and will be dependent upon the goals of the student. It will give them a chance to use everything that they have learned.

This past Monday’s meeting was a wonderful brainstorming session and lots of ideas were thrown around. I have listed just a few of them. I am currently in the process of researching and further brainstorming, and will be spending a lot of my weekend doing just that. Things are starting to get exciting, and hopefully things will start to come together. I am optimistic that we are finally on a path that will lead us to what the course needs to be. Let the games begin….

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