Choose an instructor you have
had in the past or a colleague you have observed, either face-to-face or
online. Rate the instructor according to the ISTE Standards for Teachers. Develop your own rating system, and construct a blog
post to justify your rating for each standard. In your post, reference 1 or
more specific resources or ideas from this Interactive wiki
I hate to admit it, but the
last time that I actually took a course was more than 20 years ago when I was
working on my masters. I have done my best to stay current in my field, but
have not really done much formal classwork. I decided to take a slightly
different approach and complete a unit in my son’s 9th grade English
class. This is a completely on-line curriculum that is self-paced and has a
teacher/facilitator. The unit I chose to complete was called “Where Can I find
Conflict?” I thought that since this was a completely on-line course and was
new last fall, it would be interesting to see how they did with the standards.
Below is a screenshot of one of the pages in the unit.
1. Facilitate and inspire student learning
and creativity -- 2/4
Teachers use their knowledge of subject matter, teaching and
learning, and technology to facilitate experiences that advance student
learning, creativity, and innovation in both face-to-face and virtual
environments.
a.
Promote, support, and model creative and
innovative thinking and inventiveness – Not much room for creativity when
analyzing informational text.b.
Engage students in exploring real-world issues
and solving authentic problems using digital tools and resources -- students were given real articles to read
and analyze.c.
Promote student reflection using collaborative
tools to reveal and clarify students’ conceptual understanding and thinking,
planning, and creative processes – students “collaborate” with avatars who are
working with them to learn how to analyze texts. Later in the unit there is a
discussion board.d.
Model collaborative knowledge
construction by engaging in learning with students, colleagues, and others in
face-to-face and virtual environments --
The nature of this course does not lend itself to this type of collaboration.
Everyone who takes it works individually at their own pace.
2. Design and develop digital age learning
experiences and assessments – 2/4
Teachers design, develop, and evaluate authentic learning
experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and
attitudes identified in the Standards•S.
a.
Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote student learning and
creativity – students watch videos, listen to avatars and play interactive
games to learn the lesson.
b.
Develop technology-enriched learning
environments that enable all students to pursue their individual curiosities
and become active participants in setting their own educational goals, managing
their own learning, and assessing their own progress -- the lesson is basically click through, read
and respond there is no room for individual creativity at this point (later in
the unit the students will write an argumentative essay on a topic of their
choosing).
c.
Customize and personalize learning activities
to address students’ diverse learning styles, working strategies, and abilities
using digital tools and resources --
all students read the same lesson, although they can work at their own
pace and they do employ a variety of different ways to provide the information.
d.
Provide students with multiple and varied
formative and summative assessments aligned with content and technology
standards, and use resulting data to inform learning and teaching – I will give
them credit for this since almost every page had something that the student had
to respond to and then clicked on something to check their answers.
3. Model
digital age work and learning – 2/4
Teachers exhibit knowledge, skills, and work processes
representative of an innovative professional in a global and digital society.a.
Demonstrate fluency in technology systems and
the transfer of current knowledge to new technologies and situations
-- This is not really applicable in this course.b.
Collaborate with students, peers,
parents, and community members using
digital tools and resources to support student success and innovation –
Except for emails between the teach and the student for clarification, there is
little to no interaction within the course. There is quite a bit of support in
the school program.c.
Communicate relevant information and ideas
effectively to students, parents, and peers using a variety of digital age
media and formats – I will give them credit for this since they use a variety
of interactive technology tools to help the students to learn.d.
Model and facilitate effective use of current
and emerging digital tools to locate, analyze, evaluate, and use information
resources to support research and learning – this unit was actually about how
to analyze and evaluate resources for research. I’m not sure that this goal
would have been met had it been about something else.
4. Promote and model digital citizenship
and responsibility 3/4
Teachers understand local and global societal issues and responsibilities
in an evolving digital culture and exhibit legal and ethical behavior in their
professional practices.
a.
Advocate, model, and teach safe, legal, and
ethical use of digital information and technology, including respect for
copyright, intellectual property, and the appropriate documentation of sources –
this is not specifically addressed in this unit, but is emphasized throughout
the entire course.
b.
Address the diverse needs of all learners by
using learner-centered strategies providing equitable access to appropriate
digital tools and resources – A majority of the material for the course (and
all for this unit) is contained within the unit. All videos are narrated with
closed captions and a text version available.c.
Promote and model digital etiquette and responsible
social interactions related to the use of technology and information – Again,
there was no discussion in this unit, but guidelines for discussion posts
always emphasize etiquette and responsibility.d.
Develop and model cultural understanding and
global awareness by engaging with colleagues and students of other cultures
using digital age communication and collaboration tools – This is not
really applicable to this course.
5. Engage in professional growth and
leadership – 0/4
Teachers continuously improve their professional practice,
model lifelong learning, and exhibit leadership in their school and
professional community by promoting and demonstratingthe effective use of
digital tools and resources.
a.
Participate in local and global learning
communities to explore creative applications of technology to improve student
learning – the teacher for this course is primarily a facilitator, she is
responsible for grading assignments and answering student questions.
b.
Exhibit leadership by demonstrating a vision
of technology infusion, participating in shared decision making and community
building, and developing the leadership and technology skills of others –
Again, not really applicable to this type of course.
c.
Evaluate and reflect on current research and
professional practice on a regular basis to make effective use of existing and
emerging digital tools and resources in support of student learning – Not applicable
to this course.d.
Contribute to the effectiveness, vitality,
and self- renewal of the teaching profession and of their school and community
– Not applicable to this course.
When I looked over the Interactive wiki that gave examples for each standard, a lot of them seemed to be more geared toward face-to-face style elementary school classes. Two that I thought might be used to make the course more interesting would be:
- Garage Band (http://www.apple.com/mac/garageband/ ) which they recommended for making podcasts. Creating a podcast would give the student a chance to organize their thoughts without having to create an actual paper. It would offer a nice variety.
- Make Believe Comx (http://www.makebeliefscomix.com/ ) which lets the student create their own comic strip. They could use this to create summaries of what they read (like creating a comic of a scene from Romeo and Juliet). This would be a lot more fun than writing summaries of the scenes, but would fulfill the same purpose.